2015 has been pretty crazy. I’ve stalled a bit lately when it comes to creative stuff, so I thought it would be a good idea to look back on things I’ve done and seen this past year (the idea came from Susan Lin’s very similar post).
This is a bit less formal than I usually post here, but that’s one thing I really want to do in 2016: use this blog more often, without having to (badly) write long pieces every time: I want to be able to use it more as a log than a place to post nice writing — which I won’t stop posting when I feel like it. Happy New Year!
January
- Global Game Jam 2015 with super good friends
- Showed Ghosts to a public for the first time
February
- Learned about assembly language, vintage computer design
- Learned about virtual machine programming
March
- Saw my first proper solar eclipse
May
- Visited Broughty Ferry and walked (a lot) around Dundee
- Discovered the NES and the first Mario games, 30 years late
June
- Moved in my new flat
- Made Gravity Pong
July
- Published Lightspeed Game’s website
- Re-wrote my first game engine
- Went back home for a week
August
- Showed a game (Ghosts) at Dare’s Indie Festival
- Made my first game sale!
- Visited Stirling
September
- We won a Game Jam (!)
- Started working as a teaching assistant and loved it
October
- AGDS jam, with a reduced team
- Started recording covers of Marina And The Diamonds
November
- Finally saw Marina And The Diamonds in concert
- Presented our first game at the DCA with PixelSpark
- Finally wrapped my brain around the concept of PID controllers
December
- SpaceX stuck a first-stage landing
- Saw Star Wars VII: The Force Awakens
- Seriously, Star Wars (three times, still not over it)
- Got to travel and see my Sister, Dad and Stepmum for the first time in a year.